The digital age has major impacts on society. I present some of them with art sculptures and show how data sculptures can enrich visualization and decisions.
The digital age has major impacts on society. I present some of them with art sculptures and show howdata sculptures can enrich visualization and decisions.


There is a road from DataSculptures to VR content, given by the CAD base and the capacity of the UNITY gaming engine to import .skp files as assets. Further VR works will use the broad range of MeliesArt models (see the printshops shops at iMaterialise and Sculpteo) to create interesting experience- basing upon the broad range of data at the World Bank, IFC, UN, Transparency International etc.